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| Video
Production || Game
Design || Video 1 Advanced || Bibliography |
| This year *cough*, semester in
technology I worked on four
modules. All these modules were fun and definately worth the time
I put into them. Mr. Dierkes' class offers many modules to work
on, and trust me, I mean many modules. So, obviously the hardest
thing that came up here
was "what do I choose, what should I do?" there were so many
different modules to
choose from. Being in my Junior year I needed one class that
could serve as a catharsis of sorts, so I decided to make it tech
class. So my main focus was fun things that I could enjoy working
on, but that would still challenge me so that I wouldn't get bored with
how easy the modules were. It turned out, that out of all the
modules that were
available to me, the funnest was probably Video Production. I
then decided I would try some Audio Production, then Game Design, and
finally Video One Advanced. To keep things short I will just
cover three out of the four modules that I worked on. Each
different module had different requisites, and required different
programs (or a more indepth understanding of the program as I soon
learned in Video 1 Advanced). Video Production Video Productoin pretty much speaks for itself. In order to complete this module I had to come up with an innovative 3 minute or less movie. In order to make this movie I had to film using a school-provided camera. The movie would be based upon a story/script that I would write up. After all the filming is done the film was put on to a computer for editing. Game Design The other module that I worked on was Game Design. This module required me to work with the Game Marathon Infinity, and the editing program for the game, called Forge. The object of this module was to create a fully functional multiplayer map that would support all types of game play. Video 1 Advanced This module required the same things as video one, only that there were some key differences. This module also required the use of Adobe Image Ready. In this module we would need to depend upon Image Ready in order to create animations that would be exported into the movie. Video one advanced also increased the time limit of the video to six minutes instead of three this time. This module also required us to know some basic filiming techiniques suc h as jump cuts, graphic matches, and soundbridges, etc. by Greg |