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| Home || Video
Production || Game Design
|| Video
1 Advanced || Bibliography |
| Video One Advanced was pretty
much a repetition of Video one, but there were some key differences
between the two. Video One Advanced required me to have a more
in-depth knowledge of the iMovie Software, basic knowledge on how to
use Adobe Image Ready, and also I had to know how to do some basic
filming techniques. For this project I had little to no worries
on what I was going to do. The answer was very simple,
Basketball. Why basketball, well first of all, basketball season
was coming up and I thought it would be fun to exaggerate how a person
trains to become the best player on the team, or at least at the
position they play. If there was one thing that hampered me
during this project it was that I lost track of time and had to do
considerable amounts of last minute work. All in all I managed to
get everything on time. One of the biggest problems I had in this
project was creating the animations. The first one I did was
easy, but the second one took me a class period and a half to do.
This is because I had to edit each little frame of the small movie
section I selected. After I finished editing every single layer,
I still had one problem, why did the animation stay the same.
Here is where the all-knowing tech-master Mr. Dierkes came in (AKA The
D-Unit). He told me that I had to turn some layers on and off for
each frame, this of course took me some time seeing that I had to go
over 100 frames and turn certain layers on and off. After this
problem was fixed I was ready to export my cool animation into my
movie. Which, went smoothly and worked the first time I tried
it. After some basic editing, I was ready to export to
QuickTime. This went smoothly as well, and I got the project
handed in on time. I have to say that the thing that I learned the best through out this module was a comprehensive understanding of how Adobe Image Ready works. I also learned how to create different moods, using different filming techniques. Such as the Jump Cut technique, or Graphic match technique. |
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